
Try to make minions health low and then use Q on one of them - damage increase for each kill (up to 105% bonus damage). We level up Captive Audience last because we don't need this that much early cause it's easy to dodge.Įarly game try to poke enemies with Dancing Grenade but don't comne to them and use that Q. Then Deadly Flourish, because it allows you to make higher damage from range and longer root duration. Also it hasn't got long cooldown so it help with last hitting while reloading. We want to max out Dancing Grenade, because it's our main damage dealer. Other options should be Coup de Grace because it's good rune almost always. If your team has got incredibly shielding and enemies has got mostly off tanks you should take Last Stand cause they can't execute you and Jhin is going to deal high damage at low or even medium health. If your opponents have got 2 tanks and off tank or 3+ tanks you should choose Cut Down. League is not only about dealing damage it's also about surviving damage.Ĭoup de Grace, Cut Down and Last Stand - what should you choose? I think it depends on team compositions.

Also with that you don't have to rush essence reaver. +500 maximum mana after 5 takedowns and also mana in teamfights after that helps a lot.

Presence of Mind is acctually best rune for jhin due to his mana problems. Conqueror gives a bit "burst" and it could be good but not that much because jhins attack speed is very low. Lethal Tempo is just bad because jhin does not have profit of attack speed cap remove. Press the Attack isn't that good cause of low attack speed. Health against mixed damage carries like Ezreal and magic resist against lot of magic damage (especially adc and support like Kai'Sa, Brand etc.įleet Footwork vs Press the Attack vs Lethal Tempo vs Conqueror - Fleet is more suitable cause works well with Rapid Firecannon and gives Jhin sustain. (15-90) Health (by lvl) or 8 Magic Resist can be taken in some situations. 6 Armor - in my opinion armor in this meta is the best choice on bot lane (lot of ad junglers and also agressive bot laners).5.4 Attack Damage (adaptive) - same as above.5.4 Attack Damage (adaptive) - some amount of damage that helps killing creeps in early, fighting and scaling your abilities (every ability scale with AD).
