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Dmg 04
Dmg 04







Try to make minions health low and then use Q on one of them - damage increase for each kill (up to 105% bonus damage). We level up Captive Audience last because we don't need this that much early cause it's easy to dodge.Įarly game try to poke enemies with Dancing Grenade but don't comne to them and use that Q. Then Deadly Flourish, because it allows you to make higher damage from range and longer root duration. Also it hasn't got long cooldown so it help with last hitting while reloading. We want to max out Dancing Grenade, because it's our main damage dealer. Other options should be Coup de Grace because it's good rune almost always. If your team has got incredibly shielding and enemies has got mostly off tanks you should take Last Stand cause they can't execute you and Jhin is going to deal high damage at low or even medium health. If your opponents have got 2 tanks and off tank or 3+ tanks you should choose Cut Down. League is not only about dealing damage it's also about surviving damage.Ĭoup de Grace, Cut Down and Last Stand - what should you choose? I think it depends on team compositions.

  • 300AD + 4,5% AD + 0% lifesteal = 313,5 AD and 0 healing from each attackģ00AD + 0% AD + 12% lifesteal = 300 AD and 36 healing from each attackĪs you can see amount of healing is bit bigger than amount of attack damage.
  • 100AD + 4,5% AD + 0% lifesteal = 104,5 AD and 0 healing from each attackġ00AD + 0% AD + 12% lifesteal = 100 AD and 12 health from each attack.
  • In my opinion 4,5% damage < 12% lifesteal. So you'll tell: Hey White it's 4,5% bonus AD! It's insane value. Attack speed cannot be improved and it transforms into attack damage - (0,25 % AD per 1% attack speed so - 4,5% at 18% of alacrity). Legend: Alacrity doesn't work good as Legend: Bloodline (especially after changes 10 -> 20 stacks BUT 8 -> 12% life steal) on Jhin (for me of course) because this champ doesn't got additional attack speed. Legend: Tenacity is not recommended on adc. Triumph can give you high advantage in duels especially against Ignite or damage over time spells, also it gives bonus gold for takedowns - good rune.īut Overheal it's bit better after changes because it works well with Fleet Footwork, Legend: Bloodline, Taste of Blood, Ravenous Hunter, supports with Relic Shield and supports with heal like Sona, Soraka etc.

    dmg 04

    Also with that you don't have to rush essence reaver. +500 maximum mana after 5 takedowns and also mana in teamfights after that helps a lot.

    dmg 04

    Presence of Mind is acctually best rune for jhin due to his mana problems. Conqueror gives a bit "burst" and it could be good but not that much because jhins attack speed is very low. Lethal Tempo is just bad because jhin does not have profit of attack speed cap remove. Press the Attack isn't that good cause of low attack speed. Health against mixed damage carries like Ezreal and magic resist against lot of magic damage (especially adc and support like Kai'Sa, Brand etc.įleet Footwork vs Press the Attack vs Lethal Tempo vs Conqueror - Fleet is more suitable cause works well with Rapid Firecannon and gives Jhin sustain. (15-90) Health (by lvl) or 8 Magic Resist can be taken in some situations. 6 Armor - in my opinion armor in this meta is the best choice on bot lane (lot of ad junglers and also agressive bot laners).5.4 Attack Damage (adaptive) - same as above.5.4 Attack Damage (adaptive) - some amount of damage that helps killing creeps in early, fighting and scaling your abilities (every ability scale with AD).









    Dmg 04